Interdisciplinary artist with an eye for detail; and a passion for excitement.
With a background in fine art and a deep understanding of the technical process, merging the creative with practical know-how focused on achieving the best version of any project at hand, from every aspect possible.
▪ Worked on many varying commercial projects and spots for clients including Hugo Boss, BMW, VW, Porsche Mobil 1 Supercup, Schwarzkopf, Oral-B, SKII, McDonalds, Toyota, Storck, Henkel, Airbus and more.
▪ Mainly doing VFX Compositing however overall took on a broad-spectrum of generalist-oriented tasks such as: concept art (digital painting), graphic design, storyboard animation, infographic animations, 2D character animations, particle/FX sims, motion graphics, 3D modeling, texturing, compositing/beautifying packshot/products, alongside traditional compositing tasks, such as retouching or VFX compositing, on real footage as well as full-CG. And additionally, editing and color-grading for commercial projects.
▪ Created setups and workflows for projects requiring specific demanding unorthodox tasks.
▪ Developed & prepared toolsets for creative PostFX use cases alongside nodes & gizmos to speed up
workflow within Foundry Nuke & BM Fusion.
▪ Developed & optimized numerous setups alongside implementing in modern real-time rendering tools, techniques & post-processing effects within an OpenGL rendering pipeline (Fusion)
▪ Took on various tasks which included various types of 3D modeling, sculpting, texturing and shading either as part of a project or to entirely use for VFX & Motion Graphics tasks.
▪ Hands-on usage of various AI tools to create parts or elements of an image or animation, to later composite to use in various formats of content.