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Matin Poursadeghi
Matin Poursadeghi
Digital/Traditional Artist, Motion Designer, 2D/3D Artist
Munich, Germany

Summary

Interdisciplinary artist with an eye for detail; and a passion for excitement.
With a background in fine art and a deep understanding of the technical process, merging the creative with practical know-how focused on achieving the best version of any project at hand, from every aspect possible.

Skills

CompositingConcept ArtMotion GraphicsHard Surface ModelingColor GradingVideo Editing

Software proficiency

After Effects
After Effects
DAZ Studio
DAZ Studio
Illustrator
Illustrator
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Blackmagic Design Fusion
Blackmagic Design Fusion
DaVinci Resolve
DaVinci Resolve

Reel

Experience

  • VFX Compositor at Südlich-t GmbH
    Munich, DE
    November 2016 - May 2026

    ▪ Worked on many varying commercial projects and spots for clients including Hugo Boss, BMW, VW, Porsche Mobil 1 Supercup, Schwarzkopf, Oral-B, SKII, McDonalds, Toyota, Storck, Henkel, Airbus and more.

    ▪ Mainly doing VFX Compositing however overall took on a broad-spectrum of generalist-oriented tasks such as: concept art (digital painting), graphic design, storyboard animation, infographic animations, 2D character animations, particle/FX sims, motion graphics, 3D modeling, texturing, compositing/beautifying packshot/products, alongside traditional compositing tasks, such as retouching or VFX compositing, on real footage as well as full-CG. And additionally, editing and color-grading for commercial projects.

    ▪ Created setups and workflows for projects requiring specific demanding unorthodox tasks.

    ▪ Developed & prepared toolsets for creative PostFX use cases alongside nodes & gizmos to speed up

    workflow within Foundry Nuke & BM Fusion.

    ▪ Developed & optimized numerous setups alongside implementing in modern real-time rendering tools, techniques & post-processing effects within an OpenGL rendering pipeline (Fusion)

    ▪ Took on various tasks which included various types of 3D modeling, sculpting, texturing and shading either as part of a project or to entirely use for VFX & Motion Graphics tasks.

    ▪ Hands-on usage of various AI tools to create parts or elements of an image or animation, to later composite to use in various formats of content.